Presenting a cinematic experience created with my Customizable Cinema Scene Generator, built entirely in Houdini. This render showcases just one of the many possible outputs of this dynamic, procedural tool, demonstrating how detailed and flexible theater environments can be created through procedural modeling and cloth simulation. With adjustable chair dimensions, seating layouts, curtain placements and more, this tool gives users endless possibilities to craft unique cinema spaces.
This project was created during my first few weeks of exploring Houdini. With my developer background, I truly enjoy combining code, node networks, and the viewport in a fully parametric and procedural workflow to bring scenes like this to life.
Depth of field done in Nuke.
Editing in Premiere.
Using exposed .hda parameters to easily configure chair dimensions and set properties for buttons and seams that collide with a cloth influenced by wind force.